On the server
One server for everyone, the same on Switch and on Eden.
Shiny dupe glitch: fixed
Wild Pokémon are server-authenticated: the server decides every spawn and its shiny roll, and once one is caught it hands that spot a new Pokémon for everyone, so a caught shiny isn't spawned again. Items are tracked too, in a server ledger that flags anything gained offline.
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Real players everywhere
Everyone you pass in Lumiose is another player, in their own outfit, with their Pokémon following along.
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One sky for everyone
The server runs a single clock, a 40-minute day and a 10-minute night, so every player sees the same sky.
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Battle Zone nights
When night falls, players at the same Royale rank share the zones and trainers, and wins against other players earn Royale points.
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Duels anywhere
Walk up to any player, press Y, and battle them right there in the street.
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Face-to-face trades
Swap Pokémon, items and money with the player in front of you; nothing moves until you both confirm.
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Player market
List Pokémon and items at your own price and keep selling while you're offline.
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Nursery
Breed eggs that hatch in minutes, with IVs passed down from both parents.
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Chat, friends and guilds
Local, Global and Trade chat, whispers, a friends list, guilds and mail with gifts attached.
Join in three steps
- Get the game ready. Pokémon Legends: Z-A on version 1.0.0, on a Switch with Atmosphère or in the Eden emulator.
- Add the mod. Download it for your system and copy it into the game's mod folder. The zip has a short guide. Switch Eden
- Start a new save. A new game overwrites that user's save, so back yours up first. The mod connects to the server by itself.
The rules in short: bring a new save (or one already registered here), play each save in one place at a time, and don't cheat. Items gained offline don't count.
Everything else is on the Discord
The step-by-step install guide, the full rules and FAQ, install help, bug reports, trading and Battle Zone nights.